General:
Getting Started
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Rules
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Quests
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Clans
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Bestiary
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Item Search
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Map
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Supporting The Game
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Exp/Lvl
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Chat Commands
Skills:
Aestium
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Alchemy
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Combat
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Conjuring
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Construction
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Cooking
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Crafting
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Creature Handling
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Enchanting
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Exploration
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Fishing
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Fletching
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Gardening
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Glassblowing
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Harvesting
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Hunting
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Mining
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Navigation
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Smithing
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Speed
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Tailoring
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Thieving
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Woodcutting
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Woodworking
Special Equipment:
Aestium
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Alchemy
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Conjuring
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Construction
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Cooking
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Crafting
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Creature Handling
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Enchanting
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Exploration
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Fishing
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Fletching
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Gardening
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Glassblowing
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Harvesting
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Hunting
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Mining
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Navigation
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Smithing
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Speed
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Tailoring
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Thieving
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Woodcutting
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Woodworking
Collector's suits
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Food
Estrin Port
The eastern docks are a far more somber place than the other ports, here many of the veteran sailors reside, older, more experienced and in many cases more jaded. Another inn has been built here, mostly populated by wizened old men with various missing bodyparts and tall tales to go along with those injuries, often involving great whales and the occasional mermaid. The boatyard rail-track here is somewhat worse for wear, still usable, but the boats travelling along this track are often accompanied by squeals and bumps and thus the horse teams spend somewhat more time and effort pulling the loaded caddies along their tracks. Heading out into the eastern seas gives the best results of all, but take the risks to a new level. The seas are treacherous and have resulted in many wrecks, a captain must not only be far more careful, but also make use of the risky diving bells, the use of which many a sailor has lost their life from. However the treasure beneath those choppy waves are more often than not well worth the cost of a sailor or two's life, or so the captains keep telling themselves.
Island | Portways |
Work Links | Explore the deep, Find Islands, Train Aestium, |
Sub Locations | |
Adjacent Locations | Lighthouse Tavern, |
Can Build? | No |
Can Trade? | Yes |
Can Cook? | Yes |
Exploration Exp | 75 |